Veith Weilnhammer, MD
Max Planck UCL Centre for Computational Psychiatry and Ageing Research
It started with strange noises through the wall, quiet and barely recognizable, as if someone were eavesdropping.
Over time, I could make out the voice of my neighbor. I had to investigate.
At first, I only heard his voice in my apartment, but later he followed me to other places.
Then it dawned on me - he's an agent!
It started with strange noises through the wall, quiet and barely recognizable, as if someone were eavesdropping.
Over time, I could make out the voice of my neighbor. I had to investigate.
At first, I only heard his voice in my apartment, but later he followed me to other places.
Then it dawned on me - he's an agent!
Precision: Limited mechanistic understanding & accuracy
Scalability: Duration of undiagnosed & untreated illness
Goal 1: A mechanistic understanding of subjective experience
Goal 2: New ways of measuring mental health
Global average screen time: 6 hours and 34 minutes per day.
Human-computer interactions for almost half of waking hours.
Passively collected data that can be gathered in real-time, with high precision, and at no significant cost.
Can human-computer interactions predict mental health?
Precision: Limited mechanistic understanding & accuracy
Scalability: Duration of undiagnosed & untreated illness
Outcome: A new modality for fair, reliable, and scalable mental health assessment